

I do like your idea and I have toyed with a similar idea, expcept the mage will only have one magic stave, spellbook, some alchemic items and maybe a wand. I figured if done right, by the time you reach 20th level, you should have at least 20 spells mastered, so you wont have to worry so much on relying on your spellbook or magic items. Have you thought of taking up spell mastery after every time you get an increase of +1 to your stats.

If you don't, you're going to have a problem. Floating Disk will also work.Īn important trouble to consider, however, is how eschewing magic items will make the character vulnerable because certain levels assume you have your "Big 5" protection and combat items. Have Animate Dead or Mount handy in case it dies and you need to carry the bags until you can get another horse. Drugs and alchemical items are also useful.Ī horse with saddlebags is also a good idea. Although casting mage armor is far from useless.įor what he carries with him, all wealth should be put into spell component gems since carrying capacity is an issue since there's no handy haversack. Concentrate on spells that keep you from getting hit, than trying to bump up the AC. You're going to have to be very strategic in your battle placement, and your spell use. (always a good investment for any character) You're probably going to be bribing other wizards or wizard guilds to get access to their spell books, donations to temples to get in good with the gods, or at least the local clergy. It doesn't forbid wealth, though, just usage of magic items.) I actually designed a 3E PrC based on it that I want to playtest. (This character concept is actually based on the "Naked Mage" playstyle that went around among Diablo players some time ago who were looking for an extra challenge. Good luck with this concept, I hope you have fun. Without any magic items to fall back on you'd better have a con of 20+ for the hit points and the feat Improved Toughness as well as the various "toughness" feats from masters of the wild can certainly help. Give yourself as many permanent buffs as possible cause your gonna need them. Mine was my personal valet, he prepped my meals,clothes and etc and stood my watches because as a mage such things were beneath me( this particular mage was based off malfoy)Īt higher levels invest in books,tomes,librams etc. Unlike familiars, no major loss if they die. Since shields aren't a factor then two hand all you'd like.Īt low level like level 1 -4 get a war dog, they obey you,can keep a villain off of you long enough to cast a spell or at the very least give the enemy another target. A mage wielding a +3 keen great axe is a bit more effective than a magic dagger. My mages get a belt of healing asap, a hewards handy haversack after that, boots of springing and striding and then we start working on his weapons. Under that assumption I would suggest saving you money for the various planar binding spells to get allies to make up for your weakness. I have never heard of this "naked" mage concept but if my understanding is correct you will have NO! magic items at all? (This character concept is actually based on the "Naked Mage" play style that went around among Diablo players some time ago who were looking for an extra challenge.

I know about Metamagic Components already. What can he spend it on that will be useful, but aren't themselves magical? He doesn't have a vow of poverty or anything, so he will have plenty of money. So, I have a character concept of a wizard who tries to depend only on his own spellcasting abilities, rather than the "crutch" of magic items.
